Warlock is finished! DOWNLOAD LINK DOWNLOAD LINK UPATED - STEAM RIG MASTER GUIDE THING WEBSITE FORUM PLACE It all depends on my free time, I had some extra time today so I figured I'd get a few done. Wrapping up Bloodseeker, hope to have him ready as well before I go to sleep. The download package for the Warlock Golem…
The geometry is not visible (all alpha xD) so you can see the problem in the particle, the item is rigged 100% influence to the Root bone (as the default ward) everything works fine except the default particle, there is a space to put the reference bone to the particle and I wrote root (tried with a lot of others too and…
Well it seems like to me they are somewhat staying in place, they are bending in on themselves once she gets to the 180 position, making it hard to see them (they are actually squishing and deforming). Then when she comes back around they are being scaled back to their origin. So if they are all on root bone they will…
Great I have to prune the rig down from 84 bones to 52 I removed 4 so far from the wings but that just causes them to clip a little more if I remove pretty much anything else it all goes to hell very quickly
@KatArt Still getting the same issues when I do the test thing, I bound everything to one bone and it still pops up the same, this should be impossible!!!!! I am stuck here, hmmmmm... Nevermind it worked.... hmmm must be something with everything rigged together
Can anybody help me, sorry the amount of places to check is overwhelming and i cant find a specific tutorial for the steps on creating a courier. Mainly the animation, rigging, and export parts. People talk about a Valve doc listing all the anims required but I cant find it :S
I kind of want to rig this to view in the dota 2 client but I don't know how. Can somebody help me? well if somebody does want to help me, Here is my thread or just pm me. http://www.polycount.com/forum/showthread.php?p=1905775#post1905775
Soon! I have so much stuff to animate, I keep jumping around, Ill do this, then that, then this. I think I'm going to wind up releasing them at the same time just because I keep jumping back and forth. Thankfully all the rigging is out of the way!
Actually, got this working! I had been trying to bind it to the rig in the .ma file, but I tried opening just the rikimaru_head.fbx and after freeze/delete history/bind in that, the export... just worked? I made sure to make a different filename when submitting to the in game compiler and it was fine. Horns followed the…
I went ahead and built a rig package for beastmasters summon. The original decompiled animations are included in the package. You can use those to submit. If you've already skinned it then it SHOULD work, but since I have no custom beastmaster summons I can't test it myself. So if you want to be the test bed download it…