Dante from devil may cry 3: Bene working on this for a while now. I was working on a high res version of the coat but, damn, that takes too long. If you look at the coat he has for devil may cry 4 it's a total cop out compared to his DMC3 coat. He's at 16700 poly right now. I'll try and limit him to 20,000 I am a little…
I modeled it in Max using Powernurbs. Ashley got emails every once in a while to make suggestions, and I could easily work his tweaks into the geometry. The factory used the nurbs data to output 3 prototypes, all collections of those small bits in the screengrab. They assembled the prototypes and Ashley handpainted one of…
hey,thanks for the comments guys ! @cholden,Sectaurs,JDinges : Thank you !! @Davision3D : Thanks man,this was my first anatomy study;I plan on continuing my anatomy study with my next model too.. @Renaud : Whoa ! Thanks man,its great to see you here;This board looks like it has all the 1337 gameart talent in one place!…
whoa EQ comin along nicely! holds up well from 3/4 , i do think the profile could use some work, some suggestions, just based on facial anatomy, take what you want from them. my paint over is to the left and what i changed is to the right, feel free to overlay ontop of your because some of the changes are very minor. i…
RUZ - Great work so far...a few crits though. 1- The hair looks off from the front. You can see mirroring and it looks like there are some holes showing up. Maybe readjust the hair planes you've got for the alphas and even in the front middle maybe an alpha or two to break up the symmetry going on. 2- The bottoms of the…
Hey everyone. I'm new to Polycount. Well, not really. I just registered. I have been lurking the forums unregistered for one or two years now, every once in a while. Some really talented people in here. I never really registered on here until now because I didn't think I was good enough. I still don't, but hey, everyone…