Problem with id is that they always have great ideas, and are usually very ahead of the curve technically and artistically, but by the time they actually release their games and related sdk it's usually very late and the technology has moved forward. They've been talking about mega-textures for 6 years now, and only…
Looks fantastic Bobo, as usual, but there are 1 or 2 things I'd have done differently. I'm guessing that your basic rat is going to be recycled to wear different clothes/equipment? I assume that is why you didnt paint any AO shadows onto the rad body from his equip. Also, the hair at the transitionary spots like the…
Warby, I sent that email...first of all I think that is very unprofessional of you to post this email. I have worked with many artists and level designers in the past and they are placed, it is legit. When I wrote this email, I knew about you back in the Make Something Unreal contest because I wanted you to join my, then…
"...and trying to find good references,since it's kind of hard to find.Even the blueprints aren't perfectly matcjing,but that's it,I'll have to work with what I have." Prime Portal walkarounds are usually pretty good especially for closeup shots of parts either hidden or not attainable via a standard image search and also…
Mark Dygert: Both posts you did cover my main thoughts on some of the stuff I agree :) Also trailer are meant to do one thing... Entice! Everything in the video was curated and placed to get the best possible enticement from people. I am sure some stuff or all of it was hand placed events in timed sequence to get the best…
youi're missing white so it's 8 by that logic however.. if you use vertex color in most engines (eg. unreal) it's a fixed cost - you don't save anything by using only 2 channels because the data is stored as a vec4. At worst you have 8-bit precision - giving you a potential total of 1024 unique 1 bit masks. I've shipped a…
There is a big difference in junior artists in AAA-studios and smaller name ones. Junior in AAA is usually somewhat with a 80-90% skillset to work on their own at the level of the studio, but mainly lacks production experience. In smaller studios you can have juniors that are below that level, but in big name studios they…
There are some simple things I do before a interview: 1. Check the participants on linkedin - it gives you a better impression who you are going to be talking to and what their own role is. For example you don't want to ask HR about technical details of your work. 2. Get a good idea how big the team is and what they are…
Breakdowns.. well you see them right there, not sure what more I can give you. When I start something like this I'll usually ponder around in my head if I'm getting images of what I want it to be with the information I have (something like "Inn in the forest") These images usually show themselves when I'm about to sleep…