@Obscura Is there a way to get Screen capture cube to render post process volume and volumertic lighting? The cube render target isn't displaying them in the 360 image.
That line is a seam. Is this in the Max viewport? Take the assets into the game engine you're targeting and look at it there. The Max viewport is notoriously bad for errors where none really exist.
Yeah, guess I'm harping the point because in general we're targeting the older and mobile hardware, not the latest/greatest. If you've got only killer hardware, no worries.
Nice work, so atmospheric! It's very fresh to see such an AAA targeted scene in Unity. I feel like the engine is underrated when it comes to graphic power.
finished the game res model, a bit higher poly then I was hoping for but I using opacity masks for the targets just didn't work properly. Uploaded with ImageShack.us
Morph targets is an easy way to control eyelids. Left/right eye fully open/closed. Animating the verts directly is a thing of the distant past for this sort of thing.