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Re: [UE4] Abandoned Hallway
Reply by
Shirk
·
Apr 2019
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3D Art Showcase & Critiques
This is week 10, the end of the course. All I have left at this point is cleaning the files up and fixing a few lightmapping issues.
Re: Abandoned Cathedral
Reply by
huyk
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Feb 2012
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3D Art Showcase & Critiques
Real slow updates, got a few modular pieces for walls. Still need to do lightmap UVs and get them in the engine.
Re: UDK 3 - Strange Glass Lighting
Reply by
TheAxiom
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Jan 2015
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Unreal Engine
The environment colour is black by default I guess. I'm not sure about lightmap specular. This is my first time using UDK. :)
3 results
Re: UDK - UV's outside of the 1-0 range tile
Reply by
blankslatejoe
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Jan 2013
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Unreal Engine
This is how a lot of environment stuff is unwrapped. Just be sure you have a second UVset for your lightmaps and that is unwrapped 0/1
Re: Monthly Noob Challenge 7 (Join in!)
Reply by
joshschmitt
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May 2013
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3D Art Showcase & Critiques
@Shosh Did you go through and turn on all shadows for the grass texture? Maybe you dont have lightmap for them?
2 results
Re: [UDK] Inconsistent specular from mesh rotation
Reply by
Eric Chadwick
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Sep 2011
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Technical Talk
Guessing here, but the UVs might need to be non-overlapping in the lightmap's UV channel for UDK to work properly. Have you tried this?
2 results
Re: Free version of cryengine coming sometime later this year
Reply by
EmAr
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Mar 2011
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General Discussion
Awesome news! UDK is great too but after modding for CryEngine 2 for some time, baking lightmaps feels really awkward.
Re: UDK - Nature Empowered Hospital ---Loads of images---PORTFOLIO
Reply by
djoexe
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Nov 2012
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3D Art Showcase & Critiques
I just crank up the lightmap resolution for specific mesh to get a better result, and tweaked the cascaded shadows to get the most of it.
2 results
Re: General WIP
Reply by
Bokaja
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Nov 2009
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3D Art Showcase & Critiques
Update - basic diffuse, spec, normal and lightmap baked out for body also...ganna throw some textures on real soon...
Re: UT3 Normal map seams?
Reply by
gamedev
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Oct 2009
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Technical Talk
All unique UV's, no mirroring? And a strange question, but what does your 2nd UV channel (lightmap channel) look like?
2 results
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