You have some interesting content on there, but the presentation is somewhat poor and difficult to navigate. I'm concerned that your biggest and showcase pieces (i.e. your environments) won't stand out first. This is crucial to getting past the 5 second impression. Here are some of my thoughts; Home page: all I see…
Thanks for the feedback guys. By publishers I mean not ubisoft or thq but more like "mid-sized European publishers" who do "indie" titles. Nowadays, without a publisher even getting on steam is difficult. By indie here, I'd mean early days of mount & blade or amnesia. One programmer did all the programming, one animator…
I think you misunderstand the cultural significance the sole of the shoe has. Its the same attitude Bush had "So the guy threw a shoe. Big deal". Lets redress the incident. Pickles are the most vile thing in the universe. So reviled that no one is allowed to show a pickle to anyone else. Its the ultimate insult to even…
Go for it, maybe create a variation on the standard gameplay (ala Take No Prisoners and Mage Slayer by Raven Software) A few notes... The gameplay is basic and very casual so the system requirements should reflect that. With no real outstanding gameplay mechanics, you should focus should be on making the action spectacular…
Erm... See thats what I'm on about. I love to "bitch"? I'm, not bitching at all...? A bitter shitheel? Again with the needless flames, for zero reason at all. Show me a single example in my pitch where I show that I'm "angry", or "bitter". Once again, I would LOVE to know exactly where I've ignored anything said...? Last…
This discussion leads me to think of "serious games". Strangely enough while eating lunch today I got to thinking about all the meth heads and other drug addicts I see around my neighborhood. It seems as though a lot of these people get addicted at a young age, teens maybe younger and end up ruining their whole lives. I…
Optimism, idealism, and enthusiasm are not in and of themselves bad things. We could actually use more of all of those elements in these trying times. It is just important not to allow them to cloud your judgement, or blind you to the realities of the world around you. I would look to my personal experiences for an…
One thing I've definitely noticed is that even the most technically versed artists can sometime become completely blind to their own assumptions. I think the Halo2/Pavlovich talk is an example of that. By focusing so much on trying to automate linear steps at all costs using a bruteforce approach, crucial aspects of art…
Ive been doing it for the last 5 years. Here are some tips for Seattle. 1) Most testing gigs around here are through 4 agencies. Volt, Excell, TestingTesting123 or Parker temp services. Meaning you will have to go through alot of bullshit with recruiters and hiring managers to get a gig. With little or no testing EXP, this…
I think what keeps Ebert (and others with a similar opinion) from seeing the potential for games to be art is that he's thinking about them in terms of media he's more familiar with. Ebert is a film critic. He's used to seeing things in terms of people crafting a viewer experience through character development, narrative…