Thanks for the advice so far! I really admire everyones work who posted thus far, so the comments really mean a lot to me. Everyone has made really good points, but I like what earthquake is saying about finding contracts first; because in a way it validates what I was thinking. It is sort of a solution to the whole…
Turret mode gives you a sense of urgency and desperation. It heightens fear because you know you have limited options. You have to make a choice at the point. Do you try and take out the zombies (increasing the likelihood that you'll get attacked)? Or do you run (know that more may come your way while delaying the…
All good advice so far, but also don't forget that on large complex objects like buildings you may want to leave some of that space open so you can make revisions later. Obviously before you ship the game, or wrap up your project, you will want to use those gaps, but I know of several studios where leaving a few gaps is…
Hi Polycount community! We now accept applications for a Senior UI Artist. Apply here: http://smrtr.io/V6Lz Job Description below: Senior UI Artist [Unannounced Project] (f/m/d) * Berlin, Germany * Full-time Company Description Ubisoft is a leading producer, publisher and distributor of interactive entertainment products…
We are looking for a full time concept artist to work on Americas Army In Huntsville, Alabama - the posting is for a senior level position, however, all tallented qualified applicants will be considered. Please feel free to message me with questions not explained in the formal application. Senior Concept Artist Full Time…
I've been using 3DCoat for about 13 years and ZBrush for about 20. I enjoy both thoroughly and believe that they have their strengths and weaknesses. ZBrush is the industry standard as most will agree. Go to any studio and there it is. Knowing it makes you more employable. Its ability to handle models with obscene poly…
A snippet albeit cross post via the OP's sister thread on CGTalk: Before bowing out of this discussion, a further note in reference too this thread's authored circumstance. Now taking into account the litany of factor's the OP had shared, I find it not a little odd given his limited resources to then forecast embarking…
The diver woke up suddenly in this white, drole world after his plummet to death. Sitting up, he shrugged off the unbearable pain amassing in his joints. Pulling himself to his feet with a cracking noise, he glanced about. Nothing. Just white occupied this plain of existence. Was it heaven, was it hell? If this was truly…
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre
scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried
to give more of a casual vibe to…
This has been a 3 week project for me so far. The reason I started this project was to tackle a few firsts as far as my art pipeline and abilities are concerned. Up to this point I had never touched (in any real depth,) a 3D sculpting app, hand-painted stylised textures or done any work with a fantasy theme. So with…