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Re: bsp export
Reply by
fmnoor
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Jun 2006
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Technical Talk
I was under the impression that Unreal can import OBJ files as a build brush or static mesh.
4 results
Re: GURUWARE - Zbrush/3DS Max
Reply by
thnom
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May 2007
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Technical Talk
Way useful- the default settings on the OBJ format come out all cracker-fied in zbrush
3 results
Re: Silo and exporting UV
Reply by
Rick Stirling
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Jan 2008
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Technical Talk
No issues here or at work with Silo 2 - I can export to obj with all my UVs.
3 results
Re: what's meaning World space normal, position, AO, thickness, curvature ?
Reply by
Ahmed20114444
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Jun 2020
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3D Art Showcase & Critiques
thank you so much for this information, but what's different between normal and world space normal (normal obj)
2 results
Re: My cross platform rendering app - Shadow's Spider - is on Github
Reply by
aleksdigital
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Mar 2015
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General Discussion
You're going to need Qt Creator, GLM .961, glew 1.11, the dds 16f textures, test objs.
Re: A technical question for Blender users
Reply by
metalliandy
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Dec 2009
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Technical Talk
The shortcut for append is Shift+F1 (for the 2.4x anyway) I use this all the time and it beats importing .obj's :D
Re: NME Workshop (Darren Pinard)
Reply by
DNADota
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Oct 2014
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Dota 2
@NME I can rig it for you. But I use Maya, so pls .OBJ + maya file(the bones).
Re: Maya faces showing as reversed in Marmoset
Reply by
TH98
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Sep 2013
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Technical Talk
It seems to be fixed now! Tried Grimm_Wrecking's triangulate>OBJ solution and it seemed to isolate the wonky faces. Thanks guys!
2 results
Re: ZBrush/Max - Batch Import from one packed to the other (and Vice versa)?
Reply by
cryrid
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Feb 2013
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Technical Talk
If GoZ isn't cutting it, Subtool Master's Multi-Append would probably be useful for importing several OBJs at once
Re: Newbie Assistance
Reply by
Pybro
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Aug 2010
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Technical Talk
Oh, thanks! Didn't realize there was a wiki. But I can't seem to find the .obj files for any tf2 weapon.
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