hello! I want to create an underwater submarine port with this giant open window to be able to see silhouettes of mysterious sea monsters in the distance, and create a cool atmosphere :) btw, can someone help with changing the name of the thread? Hehe :)
Depends on a complexity I guess. You can model a human body without too much trouble, but creating a blobby monster with scales, horns, spikes and abstract mutated flesh formations is a whole different story. You are making it so much harder for yourself by dismissing sculpting. Imho, using sculpting for organics IS the…
Alright, I'm calling this done. This was mainly just an exercise to sculpt in Zbrush. Textured and rendered in Substance Painter, using Yebis/iray. Earth Monster | Tlaltecuhtli (Aztec period)
https://artstation.com/artwork/L2AbW5
oh man My Brother My Brother and Me is fantastic, and at one point I was seriously overdoing it on McElroy Brothers content. MBMBAM, Adventure Zone (so good!), Touch the Skyrim, Monster Factory...
Like Monster said either should be okay. I stick to TGAs because of habit, and I know photoshop had issues with how it saved PNGs at one point, specifically those with alpha channels.
Thank you very much guys. Sword touch area.. :) maybe like this box or... not box (direct : 3d models, monster vs.) :/ sword attack : Red (X) green (Y) yellow (Z)
Version 0.99 is now live. Scripts are now considered to be a release candidate. Added tons of new features, most importantly: Monster management system that allows to "paint" level with enemies. Spellcaster archetype AI.
Hollow... Making no sound.... Monsters...? Makes perfect sense. :) Rawr. @Ryan: Pretty cool! Let's see more stylized characters. :) @Brendan: That looks really good, methinks. I'm digging your colors.
Bawls is alright. I love Red Bull. Rockstar is my favorite, followed by monster. I use to rip in to 2 cans of Red Bull before my shifts @ Kinko's to make things interesting.