looks awesome but kind of looks like his legs are short or his feet are to small or something or maybe its because i have to scoll to see the whole thing :o idk but its awesome, i like :D
Awesome dude! I thought about pretty much this the other day! Not very familiar with WM though.. Have you tried applying erosion to it? It might break up the intersections of the cracks better. Idk, might be cool :) Thanks!
@riceart Those textures don't really look correct, if you want to use them with PBR. Have a look at this: https://www.allegorithmic.com/pbr-guide Especially the second PDF. Added some damage: And some more detail on the grip:
Woah thanks Ferg, awesome link. Those fading images are amazing! With regards to 3d.sk, do they have much in the way of 'action poses', a lot of the stuff in the samples look like standard T-pose, idle pose etc.
I'd wager he intends to model it and mirror it. (the caps are slightly different sizes but maybe he feels there isnt much point making them different, idk) looks a bit sick, good way to tackle making a facade.
Not at all. But for the face it will at least do Ah-Ah-ah for talking. It will blink and be able to raise eye brows for surprised or lower them for frown. Body wise just walk, run, sit, idle, repair, and drive. Nothing fancy.
Hey guys I found this great little collection of some anatomy reference by Gottfired Brammes. Figured I would share it with you guys, and if you can find this book Die Gestalt des Menschen or a PDF version of this let me know. :) http://www.conceptart.org/forums/showthread.php?t=119441
Next playable character, Rune witch. She uses blood magic to call forth power from different gods and giants. just quick Iray renders in painter. WIP Idle pose Wip Attack pose
Check the proportions of the rear receiver, looks a big squashed, magazine looks quite wide, idk, It looks nice but definitely give it a once over scale wise as I think the whole thing is a little too wide.
BagelHero, there you go. Think bloom is not helping there as well. I'll be doing the lighting from scratch and shading is still in the works. I'd appreciate any feedback on the maps. Gloss, dif, spec, in that order. Here's a no lights version