well for the rivets I just started off with a floater, and then I brought that floater to equal level of the flat surface, got rid of the surface face and bridged the edges, add cuts where necssary, and then if there are any noticable errors I fix them. get 8 verts. And then I applied a spherify modifier to those verts to…
Man I love it when this guy sticks his head up from the padded room of a cave he dwells in. This guy is pretty well known in Australian Dev Circles, there's many hilarious stories about him. I really liked the part where he started insulting peoples portfolio's, it really gave me a good laugh. What a fluffhead.
Management saying that one of the main expectations are 'honesty and integrity' when clearly management is stunningly disorganized with people pushing for insane overtime and told to be proud of it. Even more stunningly full of shit when hearing management droning on about mission statement. There's also the occasional…
Hey here is a update. I've added the transition between the hilt and the sword also blocked in the teeth, the block between the blade and hilt seems really off but if its a full round circle like the hilt it doesn't look right since it doesn't look like it transitions properly. any tips is welcomed this is my first time…
Amazing tool. I've been using this for like two months and have never encountered any bugs or crashes caused by radially. Works fast, easy to setup and edit menus, an opportunity to export settings to another workplace. Looking forward to context-based menus, and It would be really great to make the circle a bit tighter…
Thank you!, most of what i've learned so far are from tutorials on youtube. Honestly anatomy is very important. I'm still learning and struggling with it but i think that's what puts people very far ahead. Also always have lots of reference images, i find myself going in circles if i don't have some references to look at.
alternatively, ask Kolby Jukes what keeps going wrong and do the opposite. seriously, he's started up 3 or 4 now that start out with a who's who of Badass Artists and a couple moths later he shuts 'em down. Really, how can a place called the freaking Sinister Circle doesn't make it is so far beyond me it hurts.
Lighting is too dark. What is the purpose of this scene...is this place used? or is it abandoned? Your lighting should reflect that. Is that a sunlight on the ceiling? If it is..why is no light coming in? Its hard to see, but from the first shot we can see hanging ceiling lights..I would expect those to be brighter, and…
The speed at which they were able to do all sorts of annoying and complex ego edits already makes me want to give it a chance. But then again I haven't tried Modo yet. So maybe a lot of the features I'm drooling over can be found in there already? EQ can you shed any light on that? How easy is it to punch circles into Geo…
yeah, with the wrapping and bent bolt it looks like your intentions were to make a 91/30PU. In some areas your flow looks a bit bad, namely in the parts i've circled here adding more polys around there to ease the contours will help. Dont let any of the crits discourage you, this is more accurate than the average dickhead…