Post some images of the problem areas in 3d, that will make it easier to give suggestions. Also this thread may help with skewing issues: http://www.polycount.com/forum/showthread.php?t=147227
Start as low, and as even as possible when constructing your base mesh. You can build it up in sections if that makes it easier. Once you've got it down, try setting up some smoothing groups and use turbosmooth (with smoothing groups turned on) to give an initial base. This will help keep your geometry even, and give you…
The way the Soft Selection rollout in the command panel breaks the layout was bothering me, so I wrote my first MaxScript. The part where it determines the falloff based on the size of the object was blatantly ripped from a script written by someone else, who I'd credit if I could remember who it was or find the script.…
Images are made by Wojciech Ostrycharz - http://conceptartworld.com/?p=27702 The game was directed by Pawel Selinger - http://www.mobygames.com/developer/sheet/view/developerId,147738/ BTW I've made tons of screenshots from the game, check it: http://level-design.org/referencedb/index.php?/category/25
I am assuming you mean the Throne room challenge Looking for a teammate thread is here: http://www.polycount.com/forum/showthread.php?t=147022 Edit: Sorry my bad continue on as normal
Did you see the metal hoops in the link I posted earlier? THIS is how you make a good barrel prop. http://polycount.com/discussion/183292/viking-props-marmoset-toolbag-3 As for the normal map errors, this thread should help: http://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details/p1
Star Wars:
Rogue One's best character was rendered in Unreal 4, a cinema first http://www.polygon.com/2017/3/1/14777806/gdc-epic-rogue-one-star-wars-k2so