You can use just the outputs of each marble substance rather than dragging the entire graph into your trim's graph. This is how some of the generators are made. Something like grunge 001 is just a substance graph, like your marble, but it looks like a single node because it's using an output of its graph. When you make a…
when i was watching it live on game trailer i was like OMG OMG OMG :DDDDDDDDDDDDDDD http://i0.kym-cdn.com/photos/images/original/000/119/924/sweetjesus.jpg?1304464078 i just want to see more of it and theres something not right with the main character wearing a coat like that :/ but anyway CAN NOT WAIT for this game, its a…
Also, when using PBR it's a good idea to keep your values in the range of 0.2-0.8 to prevent value multiplication issues in-engine. i.e: a fully red value in your albedo will multiply under a red light and blow out. Or what could be in your case: a fully black value will multiply in shadow and make the normal map invisible…
the viewport should handle around 400 000 tris without too much lag. The model showing black is either an issue with the obj format (sometimes it seems the texture coordinates don't go through, we need to investigate this, and I recommend using FBX instead. The other issue you could be facing is that the light may be…
Neox! This is utterly mindblowing, man! Can I ask some technical questions on how you're integrating your art into the prop and terrain system? Is it anything like how they did Rayman Legends? I understand if you can't answer, but if you can I'd love to know. [edit] Like this? (but of course with alpha blending under the…
The albedo example you show is not the true albedo. It should have NO lighting information at all. No shading, no smooth reflectivity. The overlapping boards are showing shadows, and the raised wood grain is showing lighting information. Just as Noth says, that lighting information should be coming from your normal map,…
i guess if moby francke was your goal, you should work a lot more subtle and if your highest specular value is what you have, tone down the hardness in the other materials, look at this http://mobyfrancke.com/wp-content/uploads/2013/06/001.jpg he clearly has different materials, cloth is so much softer than leather or…
Yesss, I was wondering how this piece was coming! The texture pass looks good! How dark is that base color black though? It looks very dark and maybe that's intentional -- but if you're sticking to what's technically PBR correct you'll probably want to use a value like 0.8 or 0.9 or something, so that you can get a true…
Do those programs actually ask for quad core GPUs? Because a lot of phones are quadcore, my old 2008 PC is quadcore, and yet my 55 Budget CPU from 2014 is faster in actually doing things. And yes. Definitely reconsider laptop vs desktop. If you need to take it to school on a daily basis (i.e. commute instead of campus…
I have been trying to land a full time job since 2008. Never went past interviews. Did some freelance projects though. Finally I decided to go to college to explore other opportunities. I am currently learning computer networking and for me it is a lot more fun than doing 3d. So it all comes down to the personal taste.…