Yep everyone just deals with it, there has been a few pushes by a lot of communities but to problem seems deep rooted and is difficult to change. Here are some tips that should help you deal with it. The very tip of the mouse pointer is what counts in max... So the bulk of the pointer doesn't matter. So if 90% of the…
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
I studied it from youtube videos posted by Alegorithmic . They are all there. Sometimes too long and annoying but still ok . There are few things that covered there not well enough imo: 1. scale relations/primary input each node of several inputs have a primary one marked with a dot . it's where texture scale goes from one…
if you're intending to do any actual work the CPU you buy will have at least 6 cores/12 threads so there's no choice to make between single and multi-core CPUs I've got a 10900k and a 5950x on the desk in front of me and in practical terms there's sod all difference between them unless you're doing something intensive and…
Hello all, I'm a freelance out of maryland doing more film type work, though I used to design games ages ago now. The urge to code comes over me every now and again, and learning all this 3D stuff will be great if it ever come down to me designing a game again. That being said I like some of the help I've seen here and…
Just bought the demo for 99 cents at Target. Comes with a code for preorder skirmish map, and 5$ off the full version when it comes out. Still at work, but I have my night planned. After Playing Edit: Well, it's uhm... boring. It's literally the Generals Engine with normal maps, the tech tree and number of units/options is…
Well, I've been looking into some of the formatting things. Why does the post editor not look like the eventual post? * Vanilla has hard-coded the editor styling into the html, so I can't override it with CSS. Changing this will be expensive, but we might do it anyway. Pending. Can we change the editor to HTML mode, or to…