I would love to get into teaching, I get asked alot but its always wrong place, wrong time. If you have the opportunity then definetly take it :) theres a big lack of teachers in games that actually know what they are doing and have such experience as you. I think Im in the same boat where the games industry is very…
@Ott - (I know you were pointing work hours meaning you might not have time to work on the portfolio). You won't always get the job as an artist at the firm you worked for, but it still counts as experience for any job applied for. Working in QA means you might end up with several months experience of working in a games…
Nfrrtycmplx: Thanks for the thought out reply. To answer a few of your points ill give you a quick rundown. Yes the floor is separate from the building. And the way you suggest laying out the textures is about how i have it. The wall stuff is on one texture (the one i posted), ground is on another, and assets are on 2 more…
Sorry I havent been updating recently, been trying to get as much as I can done! Based on feedback on the textures i further pushed the contrast in the masks, and added a green tone based on the ambient occlusion: Think it makes a huge difference! Further environment development...Ive built more individual buildings that…
Yeah, there are some issues with deadlines etc. I agree its not fun waiting over and over again. But if other contests "of course would exist" there would be some already wouldn't they ;) Since they don't exist something suggests that its not that easy to organize one and keep it happening again and again ;) Blizzard did…
Looking at your skills i dont think school will teach you anything you dont know already, I never went to school but used this and other forums to grow my skills. Not going to school for art was one of the best decisions i made in my life. I see alot of my friends that have to pay student loans basically are working to pay…
Btw, here's a post about resolution and games I made a while back, http://tech-artists.org/forum/showpost.php?p=9535&postcount=3 It's hard to be too specific here in terms of shaders and material costs. I can spit out shader percentage differences of our internal engines, but you'd really just need to verify with what…
I think most people develop a sense of when to stop polishing. It comes with juggling multiple projects and deadlines. It helps to be put in a situation where you're forced to make compromises though. It also helps to really understand your workflow, so you know when/how to cut corners with minimal effect to the project.…
You know, it ain't even that impressive. Sure, when compared to most people here they probably didn't even know anything about 3d modelling at 12, or probably didn't even have a pc. But we live in different times now with easily accessible internet, digital photography and amazing 3d/2d software. Its so easy to learn…
SinisterUrge, The Game comp is quite correct. The Spy face, Caesar, Benjamin guy to the left of the Caesar and the Taz need to be removed (the taz can run into copyright issues I'd remove it unless it was made for a game, and if so State what project it was for). To be honest (and I'm sorry if this makes me come off as a…