That is pretty much my usual project folder. My naming convention is: a0X_projectName_status (e.g. a02_jackWalk_blocking) for animation r0X_projectName_ status (e.g. r03_jack_skinning) for rigging m0X_projectName_status (e.g. m04_jack_fixedTopo) for the models
This scares the absolute life out of me. Her expression makes her reminiscent of those replica statues that appeared in Majora's Mask whenever you played the Elegy of Emptiness. /shiver
i think a total redo on arch scene lighting is in order, as well as some adjusted or better lighting on the other building. Statues are amazing, everything else looks pretty par.
It might be of interest to you, I recently made a thread discussing copyrights and models: http://polycount.com/discussion/180218/where-do-stylized-props-fall-under-copyright-status
They've already done something similar with the Decima Engine, the engine they chose to use, from Guerilla. No comparison, but another recreation https://twitter.com/HIDEO_KOJIMA_EN/status/808231751944257536/photo/1
Very beautiful work do you think we could get a shot of the building with the statues on the sides of it and the giant tower/columns? The waterfall and dangling roots are great touches! -Woog
Highpoly rifle early level w.i.p. early test on the entrance level prop entrance scene with rifle highpoly mk23 in c4dFirst person arm inside unity 5 statue highpoly (will be present in game)
Yeah i really see this like an helper to model some real guy head, or a real statue, or a virtual walkthrough in a real environnement. Sure it's specific, but it could be very useful. Gotta test photofly !
i dont know if the floor is suposed to be realy empty like that. i think it needs some foreground elements? mabey a statue or fountain? i also realy like the shine on the yin&yang flags
Don't forget there's a playable version of Brink there! ;) Also, I heard Carmack was going to be revealing a previously unannounced project - he said so on his twitter feed: http://twitter.com/ID_AA_Carmack/status/20928525452