Thanks Nostradamus! Some great reference in that link...so good I have to rework the gas tank! I'll track down that movie too;) B NOTE: On further examination these are images from WWII, of Japanese flame throwers...while good reference I think the flamethrowers of WWI were different.
@Eric Chadwick Thank you for the feedback! I really get what you mean about the textures. I always wonder how best to group my UVs. I'll take this into consideration going forward!
Yep, that's my fault. The tank I made has a somewhat unusual v-shaped hull, and the swing arms on the renders above got hid behind track and support rollers. Guess, I do need some more work on suspension texture, and some better renders. Thanks for looking!
Revisited my light asset to make the edits that you guys pointed out. The sketchfab model in my initial post has been updated to reflect the changes. @Eric Chadwick - I added some edge wear and rust to match up with your images. Thanks for pointing this out! @loon27 - I took your advice and also reduced a bit of the AO…
Yeah I started using floating geometry a little late into the project. The wheels are now edited and counts have lowered. I am yet to low poly the tank tracks, when this has been completed im sure the poly/tri count will be dramatically lower. Thanks for the above, any more comments?
Hi! I'm leading the development of a single player RPG inspired by Ragnarok Online. We're looking for a stylized 3D environmental artist to join the team. If you're interested and would like to know more, please send me a short introduction and a link to your portfolio. Thanks!
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
I am very new to this. You can say it's my first time texturing something. I am looking for some critique on this, like what's working and what's not. Any kind of feedback will be appreciated. Thanks