So I want to bake a roof tile on my low poly mesh. But I'm getting some weird results, most likely that I'm missing some key setting or smth, since I very rarelly use maya baking and more often using SP2 automatic backing. Here is what I'm getting: This is high poly model, combined into single mesh. Lowpoly looks just like…
Hello everyone, I've always lurked and looked at everyone's work on here and never really found a lot of time to post anything of my own. Today I saw Blade Runner 2049 for the 5th time (my favorite film) and would like some critique before I progress any further with making the high poly of this. I've been having trouble…
We're still juggling around the title of it right now, we just wanted to get this in to keep track of our work. ScubaSteve and I were looking at creating a non human "throne" for this particular piece, and hope to convey a small story through our work with making it appear as if the boss man himself had just been axed.…
Sorry for the late thread but here's our current progress/entry! Working with user: WhateverElliot, we are first year students and thought this would be a good opportunity to practice our skills! :) Our idea is an indoor children's jungle gym, with slides, bright lights and a lego-inspired throne. We will be using: - 3DS…
Hi everyone! This is a great oportunity to participate in a polycount competition so i'll give it my best! I've chosen to recreate a throne based on the Mexican festivity "Dia de los Muertos" (Day of the dead), and perhaps blend it with some Aztec mithology features. Here's an initial sketch i've thrown together quickly to…
Okay so this is going to be my first ever wip thread, I'm looking to finally get my portfolio going. I haven't yet touched substance painter and it's been a long while since I've touched Maya or UE4, but I'm gonna give this contest a go. The idea for my throne is going to be a throne created in the basement of a frat…
Hi Lemenus. Maybe these pics will help you. As you can see, the barrel is radially symmetrical. I have a cylinder choke installed in the muzzle, but the overall wall thickness is the same as a regular 590A1. The bottom side does have a flat section to make room for the slide.
Hi Everyone! I have re created this scene from the warrior within in Unreal a while back. I been sitting on this for far too long I planned to push it out at the end of it. This is my first scene in unreal and first time posting in polycount. I would like to have any types of feedbacks or comments on the scene So I can…
I guess I were to make a counterproposal regarding a watermark or icon, it would be along the lines of "how much of that image did I actively create". It would not replace a proper written breakdown of contributions, just serve as a rough first indicator. It would cover a lot of cases, like collaborations, bought assets…
Your roof texture is looking really weird. Almost like the normal map has an inverted channel. Also it, and some of the other textures are not lining up well with the models they are on. I think modeling and UVing things in a more structural way would help boost the realism. Also adding some trim could help hide awkward…