@ThisisVictoriaZ Really coming together! I'm not 100% sure, but maybe you could add a grunge/roughness on the tiles to break up the mirror surface a bit? Something like a smudge grunge or a wet surface since the concept almost gives off the vibe of the scene being post-rainstorm. I think adding a similar skydome - even a…
Sadly in the game industry, the only way to secure any sort of job security is by working your way up the ladder. The higher you are up, the less chance there is you will be laid off at the end of the project. Its very much a totem pole that is chopped from the bottom up. As for a "secure" position in the game industry, I…
ejthayer: First off, sorry for your bad experience with that company, I'm sure you are very passionate about your game and you simply want to make it as good as possible. One of the issues with communicating via text in email or forums is its much more difficult to read a person emotionally and often times people come off…
The hips seem to be a bit off. When the left foot is forward, the left hip seems to be forward and up, instead of forward and down. Also, when she transfers her weight over to her right foot, it seems a bit fast and sudden. You could smooth the weight transfer out a bit. The posing of the gun and arm holding the gun seems…
The biggest issue is that it's pretty obvious that you've sculpted secondary and tertiary details with symmetry on, and then just used the move brush to move some stuff around, and maybe added a couple of lines here or there with dam standard to break up the symmetry. Really, you'd be better off deleting the top two…
So my girlfriend says she feels like she is 2nd to my work. I tell her it is either I work 12 - 16 hours a day on this with option to take days off, off on holidays etc. Otherwise it is 16 hours a day + commute for minimal wage pay, never home, working holidays, likely no days off. So work same amount of time for 3x pay or…
Good stuff nightFlarer, I definitely think you're off to an excellent start! As for the model, there are two things that are sticking out to me. I think something about the eyes stand out- maybe the eyebrows are down too low or the ridge above her eyes are sticking out too far. Something about the shapes and the shadows…
Time to blow the dust off this thread! First off, I think I've found the correct color C7 Corvette to go with the Barracuda: Next up, we've got the Lucra LC470. Full tubular chassis bonded to an all carbon fiber body with a Corvette motor. Be sure to check out their concepts for their next vehicle near the end of the vid.…
Ok well first off, I'd say fix the hands and feet even the wow models have at least a little detail on the feet. Even if you are going to put them in gloves/boots sculpt that stuff out it will help in the future. The proportions look off, the torso seems to long and the legs to short/small. The World of warcraft male orc…
The syntax of the cartoon-shader I used looks like this: models/players/affe/affe_text_01 { { map models/players/affe/affe_text_01.tga rgbGen identity } { map models/players/affe/shade.tga blendfunc filter rgbGen identity tcGen environment } } The first texture (containing the models main colors and a black square for the…