I can't second this enough. You really need to step back and identify what are going to be the major modular pieces in your scene, establish your scale/size of the scene/what texel density you'll want to use, and then begin to block out your scene. Don't even think about sculpting until you can clearly see that your scene…
Hey Steve, I think doing an Overwatch character that focuses on Native American themes is cool, and I really like the idea of a mounted hero! You have a good start with the robo wolf design, but I think the costuming on the character could use some work. A big consistency throughout the Overwatch heroes is tech and armor.…
I am glad almighty you replied.I wanted your opinion and the other professional out there The reason why PBR fall apart is because its accurately rendering the scene is not served. Case 1):Grainy texture issue Lets assume the spec value of blood is 43,43,43.Now in the scene there are only 2 elements blood and the metal.So…
Third-person shooter, open world? multiplayer? rpg elements? If your struggling just making an inventory system, everything else is going to drown you. Take a look at an actual successful University game's design document : http://www.nuclearmonkeysoftware.com/documents/narbacular_drop_game_design_document.pdf It's a very…
I've run into that issue. Normally it happens on "dirty meshes" that have long complicated transform histories with wonky scale. That doesn't excuse the fact that 3dsmax snapping should work in all cases at all times but there are a few things you can do to get it fuctional again. Instead of switching to editable mesh,…
Hey Guys, Okay boy have I been busy at work this month I haven't had any time to get on with this but I am going to try as do do as much as I can this week. So I finally managed to get the right camera angle (well as best as I could). To get the perspective to work I had to use a 7.5mm lens on the camera so it's uber wide.…
@YBourykina, chrisradsby: Thank you for the motivation, it's really appreciated :) . @Low: Thanks for the honest feedback. I think your point about the long thin windows and sense of elegance are spot on. The scale of the lamp post is also an interesting point because I thought about that specifically. You're right that…
Hi Sp1d3r, cgartland has the right of it. I 2nd Grasetti's tutorials, as they are completely relevant to zbrush and what you are trying to do, but also, he's pretty serious when it comes to this kind of thing. You should definitely accept that you aren't going to nail this in your first go. I would almost say that…
So with the pose etc. I was trying to make a small scene in marmoset, but it just wasn't working, so I switched over to UE4. I dont have a lot of UE4 experience, iv'e played with it but this will be my first actual project in it. But its a lot of fun so far. This is 2 days of progress on the overall scene, I have most of…
I think the point of this competion IS to find a way to reimagine the character WITHOUT losing the main feautres that make him/her who he/she is. The point of it is to analyze a characters design and find out what makes them who they are, and why those elements are important, and then work from there to invent their own…