yeah the reason I suggested the hard surface dvd is because it covers techniques that show new way to work in zbrush that can be applied to environment artists. It's pretty cool. The first few chapters are all about how to create sub tools, extract meshes and clean them up, customize ui, etc, all basic stuff but showed in…
Hi there, i have a really annoying Problem with Maya 2016. I cant select multiple objects at once anymore. I already deleted the Prefs, but nothing changes. Single selection works and also shift-clicking for multiple objects. But i cant hold down left mouse button for multiple selection of objects anymore. So the…
See it holds true for every company, make a crappy game and your company will eat itself from the inside out playing the blame game. In this case the are in denial about it and are going at each other over who gets the biggest slice of pie when they sell. At some point so much money exchanges hands that they just shouldn't…
blueprint actor components are useful if you want to non-destructively add/remove functionality to an actor. along with that you'll want to be familiar with blueprint interface so that you can communicate between actors in a non-binding way. inheritance can be useful but i think as a beginner it is easy to get yourself…
I'm going to be pretty straightforward here: When I see your demo reel, I immediately think "student." Like Alex said, your animations lack weight. A lot of the missing weight is due to your timing being jerky with a lot of sudden starts and stops. Your fundamentals need work, especially timing. You've got some good stuff…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
Congratulations, @3D4D! Both on the birth of your baby, and for creating some nice work here! It's an achievement to be able to devote an hour a day to your artwork as a mum to a newborn! The proportions of your cars are totally charming, and I'm not put off by the cleanliness of the surfacing. I would try to fix that…
Asking this question because I see less and less need for baked normal map recently.We can put in 'high poly' details directly on low poly using for example substance painter or ndo, and baked normal maps can have errors too often, needs tweaking etc, so maybe we can avoid baking especially for hardsurface objects. I think…
Yes I know, obviously you can sell your own made-up Sci-Fi guns on CG Trader but what about the ones made by corporations like Steyr, is that okay? Basically I'm asking if I can sell a game ready recreation of a Steyr Aug or a FN scar,etc legally. Does it vary from country to country/Company to company?