Hello guys! Toolbag 2 looks really promising for hard surface stuff! However, I think the skin shader still needs to be improved. Is it probable that Toolbag will have an updated skin shader implemented based on Jorge Jimenez's (and co workers) research and shader solution explained in this presentation? : (312MB)…
If you go with the 2,718 tri lod you could probably round out the gauges, bottle and tank a bit and still come in under 3k? Especially if you delete the unseen tris. You could probably push it up to 5k or hell even leave it, 8k -unseen isn't going to be that expensive really. And as if we haven't beaten this dead horse…
Dell makes super awesome screens. Fact. Been rolling with them for ages. Currently got a small 24 cheapo dell and "recently" upgraded my main monitor to a 27" one. Of course it's a bit more expensive than you're willing to put down. I got mine in a sale however, maybe there's another one soon? It's so big i hardly ever use…
You know guys, I'm veeery happy. For the price of full one year of big Maya, to which I know I would have to buy 3 additional plugins (and each costs more than 800$), I can have all the software out there from other companies and work on what I like. With... - UE4 free - Unity free - BlackMagic Fusion free - Visual Studio…
Barbie's Vlogs are rendered in UE4. [ame]www.youtube.com/watch?v=frg2KhXWZBA[/ame] Source (even has an explanation): https://forums.unrealengine.com/showthread.php?63555-FREE-Hair-Material&p=319563&viewfull=1#post319563
Dunno man. I think I'm with divi on this one - sometimes less is more. I feel that the shots you posted on 31st of August were perfect and offered a great balance of colors. Carry on of course; I would love to see if you can take it even further. But for gods sake, keep a backup :poly142: