The size of units is all relative to a characters size. For example GOW uses a character roughly 96 units high. This means that one foot = 16 units. However I have worked on games where the character is 180 units high. This is the same 'real world' height but in centimeters. (180cm is roughly 6ft) All your environment…
i dont know man.. i had no idea it was a cohen film, and i love em. i sit there for the first minutes and i think, this sux. 1.5 hours into it - what is this crap is this like a joke? after a while i left. then i found out its a cohen bro - say what??? i feel like seeing it again tho. there was something very classic about…
Both ebay and gamestop give store credit for trade-ins. On a regular day they give store credit worth $50. A special deal a few weeks back was trading in your xbox got you $80 off the purchase of xbox 360. Like I recommended you, half.com is a great place to sell, it took me 5 minutes to set up a seller profile and post up…
Just make sure you understand the rules and regs before doing that. Spending a couple of grand on a laptop in the US that you intend to take back to Europe could get tricky and you're meant to declare it to customs and face some taxes. "Upon return from outside the EU, travellers are permitted to bring back a litre of…
I would recommend using the latest Forceware (77.72), as I can't remember which one exactly fixed the issue. It is a driver problem though, from when 1.5.x was being introduced. Caused all sorts of nasty issues. For Maya all is not entirely lost though. Simply Maximise then Restore the Window and that will cure it…
Finally had a chance to get some time in today. Sadly It took me around twice as long to do just the new parts you see there. I had to export each wall in about 5-8 different pieces because my comp video card is a sad excuse for a card. Anywho I made a few modeling tweaks along the way. The catwalk on the side I moved up…
Hi, Guy’s. I am a newbie. I'm here because I wanna make a professional trailer for my adio YT comic. I uploaded my first comic teaser- via my youtube channel. And now I wanna turn them into a Trailer. That will be longer and much more effective. Ok, You can watch my teaser here: … and now it’s time to turn them into the…
Escalation 1985 is a realistic first person shooter that asks: What if the Cold War had turned hot? It promises a brutal vision of what it would have been like for soldiers on the line on both sides of the Iron Curtain had the balloon gone up. Team We are a team of 25 looking to grow our ranks with more talent. This is our…
Ah, dogma.... Splitting UVs and adding hard edges allows you to deal with changes in surface direction that are too great for a normal map to cope with. Eg. A 90 degree outside corner wants a hard edge , UV split and padding because the change in surface direction is 270 degrees and a normal map has a total range of 180…
Here is a bit more info. I think I got the non rotated camera vector right. But after it goes through the rotate vector material function (with camera direction fed in from blueprints) to align it to the player view, something goes wrong and when I make a 180 degree turn, it stretches. Its possible that even the input of…