No, no you can't. Only if you're in America you can view it. In Canada and elsewhere you can not view the videos. If I recall it's to do with copyright or broadcast issues for various countries.
The angle from which the logo is seen not so optimal in my opinion because it should be viewed from the front. That is usually the case for logos as the front view gives the viewer a full and clear picture of the logo. What are you using the logo for?
Make sure you're in perspective view, select the object, hit Z to center it, then use alt+MMB to rotate the view. Or select the orbit tool in the lower right hand corner of the screen. Edit: That's using 3ds Max.
view > detail view ? Just don't use thumbnails or 32x32 default icons. I guess your question is not really clear, maybe send a screenshot of how your windows open/ save dialogue look like.
Look out! HERE COMES SPIDER PIG! Rough blockout for proportions + some shell texturing: Fibremesh hairs Detail view on mouthparts Alt views Based on my Spider-Pig concept from a while ago
I feel like you need a 3/4 view of the reference, or use reference of real face at 3/4 view. I think once you nail that youll notice a big difference. looking good!
adding in LOL camera view attack walk _______________________________________________________________________________ here is attack animations from some different views front side _____________________________________________________________________________ thank you guys for all of comments i learn a lot :) planning…
inside the hollow, the art just got beautifuler. wish marcus WAS a botanist. love to learn about this stuff in depth and, as carmine was walkin thru my view, i got a view of inside his helmet. guess who?
That's a really good point. I was following the plan view faithfully however I realized the plans aren't necessarily accurate. This process will be a bit of plan view + reference + what looks good.
Why is it in game view mode or PIE, my textures look blurry compared to normal editor view. As if it is receiving too much ambient lighting. Is there a way to get through this or is this normal in udk?