I think you're currently worrying too much about time with the 2D stuff. Honestly, I think the idea of speedpaints (which I guess is basically what this whole spitpainting thing is about? 30 minutes to paint a given topic?) is waaaaay too popular among artists learning to paint digitally. Speed is about optimization,…
Hi Tim! The scene is looking cool, I like the elegant straightforwardness of it. Going by the older scene shots, I would say your diffuse is too bright. Even though you are going for a very white-colored rock surface, consider damping the brightness on your diffuse texture so that more subtlety in the lighting can show…
You have some cool hand drawn stuff. In order to make it look better, I think you should "passepartout" them. I can see that you erased the background from some of them, but IMO the paper texture can do a lot to enrichen a drawing. And do some color correcion on those. They look a bit washed and they're TOO big. I'm on a…
Actually I found a cool new feature in Painter. The vector curves . Still way behind regular vector soft a texture software should be IMO but a step in right direction for sure. With help of Designer it might be possible to do a proper "roll" brush probably. ps So far I tried and couldn't make it work :( I mean a stripe…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…
UV on hi res mesh is not necessary at all in typical baking scenario but could be helpful in some special cases IMO. When your model is a mess of ropes , small details like rows of bolts next to each other or hordian knot of pipes etc. So in such case it might be more time efficient to bake object space normal map on hi…
it has a lot of money pumped into it because billionaires see it as the next big step to freeing themselves from the need of labor, so they are in an arms race to develop it fast to get try and form a monopoly on it. if you know anything about history it goes like this: whoever gets advantage in new market first, wins. the…