A practice I made a #stylized Shack and a #Robot made with #3dsmax and #substancepainter I integrate to #UnrealEngine more Images at https://bit.ly/34xQUWA
first what i did was created a number of silhouettes and negative space sketching. using both paper with markers, and in Photoshop with some brushes. it was at this point where I quickly leaned away from the bigger bulkier silhouettes, feeling that that didn't look right for the character in mind. there were also some very…