So I spend all day, literally, working on the lowpoly after fixing my edge details and making them bake friendly and this is what iv'e come up with so far! It may not be a perfect bake just yet, but to say the least im quite giddy about finishing the hardest lowpoly model I have ever made, the Elcan scope. Not only that,…
Will have to go against the flow here; C4D is a good bit of software, and definitely full featured (EQ? it's used for TV, games and Movies quite often http://en.wikipedia.org/wiki/Cinema4d#Use_in_industry). You just have to get used to the way it works, like any 3D software. I'm another 3DS -> C4D migrator. No real choice…
The main thing bugging me is that I dont know what your M4 actually is. At some places it looks like a bake due to edges, on others it looks like you modeled the "lowpoly without normals but high detail" way that is nearly never used because it dosnt make much sense , if its a baked lowpoly then put some textures on, if…
trevor: the what? i have NO clue what you are talking abou!!11 :P Tdub: well some things needed to be changed while working on those, be it because of the art direction, or tachnical limitations, because all characters have the same rig. maybe i should have worked over him for the webplayer, like i did with the…
You simply just learned an important lesson : from now on you will have to get into the habit of thinking and working in a non-linear way. That is to say : always keeping in mind the final lowpoly while working on the high ; being aware that some parts may have to be kept separated from others for an easier retopo pass ;…
"now i have the highpoly and low objects!" The lowpoly models you will obtain with that method will be only acceptable for assets of very low visual importance, or prototype models done quickly. For portfolio/production quality models (that is to say : models that can get you hired as a modeler at a game studio) you will…
Joao visited us at the office last week so we worked a bit on his and Chris' entry for the thing here. I wanted to uplad the work in progress but i didn't manage in time, so there is a little more done by now. The idea is, that Sniper joined the ranks of Kunkka here is the progress concept by Chris, which we later tuned a…
Hehe yeah Sage I actually used it quite a lot during the trial period - one of the many small things I really liked about it is the raycast selection iirc. As for retopology, can't wait to try it! Silver & Gwot : my very own retopology chart would be from best to worse : 1 Topogun - 2 Polyboost - 3 Nex - 4 Old Silo Retopo.…
I'd say those are sort of the upper-limit in terms of modeled highpoly detail, Epic seem to not hold back at all there. But in tricount for the lowpoly meshes, they're starting to go a bit towards the low side. A lot of very good points here, but let me add that you need to consider the added time in every aspect of the…
Its a perfectly legitimate point to make. If a large concern to an artist is speed when doing the lowpoly modeling using many intersections vs merging bits together then that artist's workflow is something that needs to be looked at. I've explained the various other benefits and how modeling merged meshes can really save…