These are some of my favorites: Successful Drawing - Andrew Loomis Figure Drawing For All It's Worth - Andrew Loomis Creative Illustration - Andrew Loomis The Eye of the Painter - Andrew Loomis also: [ame="https://www.amazon.com/New-Drawing-Right-Side-Brain/dp/0874774241"]The New Drawing on the Right Side of the…
http://www.fanshawec.ca/EN/gdp1/default.asp Ya this one is really tempting course. It is short and will teach you lot more and major aspect of MMORPG (network programming) and game engine, AI, and physics (the programs that will teach you how to modify the game engine) will also teach you how to create them, definately…
There are a number of tools available to keep things organized, the group command is pretty great. You can set groups to be read of the local disk as well sort of like the functions tool in unreal. What Kees is saying here is that the image he was showing is inside the Surface Shader, something you don't have access to…
I am not doing it for an entry level job...Thats what my profession is for :D But I am doing it for fun and as a hobby. I did spend most of my time at work drawing and the rest of my time studying (odd jobs) but this one here the last one was on the wacom tablet and I suck at it as you may have observed. its actually 2…
hmm I see so editting the materials themselves is pointless, and adding more light into a scene in theory works for a spec map, but the turn around time might just be easier to just bake a simple spec map and then toss on a AO on that and multiply it and then add all aditional spec map effects from there im assuming. hmm I…
Very few clones are still alive to become stormtroopers, most of them were recruited in later. Issues with being cloned hastily lead to some kind of degeneration and early death for most of them. Dunno the specifics. As for the clones, they came in several different varieties and levels of training. Commanders, commandos,…
they used to have a sample were you could paint in 3d view and it auto updates texture. that was pre-hlsl stuff when the painter interface was added, but at least in theory the texture is always the same at the end, hlsl or not... re-uploading the texture, while a bit slow if the texture is big, as I dont think they do…
This problem exists in 2015 series too. I add Edit Poly modifier and do Export (not Export Selection). For character with skin you need add Edit Poly between "Editable Poly" and "Skin". In FBX export I select M&E preset. Yes, for lower version of FBX, you need select target version software. For example from 3DS MAX 2015…
For max 10 it would be handy to to have a script that converts to edit mesh, converts to edit poly, runs an Edit Normals > RESET modifier, Reset Xform 3 times and Collapses all ... you know, just so we could run this at the end of every operation in the grasping for straws hope that the app wouldnt crash so often and the…
Oh, also: stars of the lid. edit: Philip Jeck! edit, the sequel, director's cut: Magyar posse, they make postrock with a progrock edge to it. And I can't believe I forgot Zombi! One of my favourite bands. You can check a lot of these out on hypem.com and last.fm, by the way. edit 3 alpha mega fauna ultra-carnage:…