pretty nice although you should focus more on the concept and break it down before you get into it. Here are some quick pointers. Pay close attention to your silhouette it's all very rigid now you can have a nice contrast in it by making the gem smoother like in the concept make the gem softer and round with a few rigids.…
Looking great keep up the nice work. Two crits: 1) If that's an overcast sky your shadows wouldn't be as sharp. 2) You might want to watch the texture size on some of your props, I can almost read masterlock on the padlock thats either using a lot more pixels than it should or you did a great job at faking detail with only…
thank you but generally which is better for performance, i mean if i have 3 store fronts each use the same basic materials, any banners can be added as decals later maybe, assume each front has 3 materials so that is 3 draw calls for each store front and 3 tillable texture sets, but if i use unique texturing for each store…
I didn't read the whole thread so apologies if I'm reiterating another point here. I used to work in retail, admittedly guitars and not games, but a huge portion of the overall profits came from used gear / accessories rather than new products. And any brick and mortar business needs to make profits somewhere since the…
Thanks for the nice comments everyone. I've been hard at work revamping the waterfall scene. Alas I've had some computer issues and the machine is currently in teh shop, as it were. I thought I'd borrow a laptop to post a quick update (click to enlarge) Apart from the statues to either side of the entrance I;ve re-done…
Boom, thursday! Last day of the art dump, and it's jungle time. Ahh, trees. What jungle is complete without them? Our challenge when designing plants was to try to make sure they gave a clear impression of being 'traditionally jungly' while still feeling like they are on an alien world. After our team saw Orb's amazing…
Yeah, as Sunnlok said, awesome character/style you guys have established. I know that the tanks are done and set, but I think a little more more on individual silhouette work on the lower chassis would have made the differences a lot more visible, and possibly some more color variation in each model? Yes, they are…
@Cheese on toast - Textue blendig is awesome , but I am using at the moment the more promitive Creation engine of skyrim . @Eric Chadwick - You mean that for example : I make a one big blocky tiled sculpture for a nice segmented stones wall like for example Then After having scupted and got the maps and all I apply on flat…
Yeah that quake last night wasn't exactly fun. Lasted for well over a minute, just before midnight. 3 confirmed dead. My own personal opinion, and lets say it's not a popular one, but they shouldn't rebuild those towns that got washed away by the tsunami. Dotted around that area are huge monolithic stones, some dating…
Hi again, Thanks for all the critique, I've tried much harder on my texturing for this next asset. I've spent another day ignoring my University deadlines and working on my modelling/texturing skills. Today I started and finished (if you can call it finished!) a tileable section of a stone wall. It looks very tiled, but I…