All of them look amazing! Mhmm I like B and C: B moslty because it focus the "face / eyes" with that neon , and the hood and ears of C ( I think that In game would be more appealing and distinguishable for that camera angle.) Keep it up!
Thanks guys, I appreciate the feedback! I ended up going with seven, and I think it's about time I wrap this dude up. Here's the final artstation page and some beauty renders. C&C Still welcome obviously!
I totally understand what you mean! I thought that as well when I looked at it earlier, which led to me reworking the thighs. They looked horrible before! >.< I'm gonna rework the feet and shoulderpads as well. Thanks for the C&C!
Nice! Yeah, those were formative years for me as well. I jumped onto Polycount sometime around 2001/2002. We were all dealing with normal mapping, trying to handle skin with blue-colored specular maps, and learning about subdivision surface modeling. Heady days!
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Looks nice. I think A is the best to represent Elderwood tho I'd bring in some lighter colors too as it seems very dark compared to C for example. ALso I'd take the "hair" of C and Ears too. But its looking really cool :)
Hello everyone! More and more I struggle with a composition, thinking that it lacks of splash art feel, started to dislike it. Had a quick sketch of possible new version: Do you guys prefer new or old pose? C&C please :smile:
heh so no progress since... january? wow. well better late than never I guess iron sight perspective render "Red 9" broomhandle (ZBrush) and reference looking for c&c, I want to do right by this classic gun
no its local, but the program was installed on local C and data was on another drive. I moved the project data to local C am going to look what happens. Is the memory and cpu usage normal ? What does it look like when you run
Honestly, I have the same approach, thats why this thread interests me. The difference is, I am learning it thoroughly on both the artist side and the game programming side. Even if you do not have a sample to prove that you have been studying how to program a game atleast have proper resources stating them out thoroughly…