I would like to invite you all to our Eminence art contest! The rules are simple: 1. Draw your character, give it a name, gender and a division from the starting four: Aeterna, Ixion, Wilkurse or Hollows. 2. Submit your entry by tweeting back to @playeminence ... Alternatively you can send us your artwork to…
Uploaded ratGPU 0.3.0 with ATI support and some speed improvements. Some important notes ( as I mention in the web page ): 1. The Forceware 25X broke ratGPU. Use the FW 197 instead while they fix the drivers. 2. If you want to execute in an ATI card you need to download the huge ATI OpenCL SDK v2.2 ( I know, a pain ). 3.…
There's nothing in the background though... I also did a FULL removal of the program following the instructions on this page http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=2887771&linkID=9240697 And it still didn't fix it. I don't get it. Also took another screenshot of the problem... this is after having…
So this is still happening. Just busy times. I've managed to finish the retopology. Which was a mess and has resulted in a weird mesh. ~28k tris and Im not going to trim it more though I surely could. Enough already! (Unless I've done something really stupid or inefficient somewhere.) UV-map: I separated the hair and…
truth to that josh, i love them haz! I guess I'm the first sucker who has to follow up Haz's post :poly122: haha ohh... :( polys: 2837, textures: 1024body+512hair diffuse polys: 2148, texture: 512 diffuse polys: 12017, textures: 2048 diff/spec/normal
DDS cubemap. http://msdn.microsoft.com/en-us/library/windows/desktop/bb205577%28v=vs.85%29.aspx It would be cool to have a utility that converted a DDS cubemap with mips into a UDK cubemap with mips.
So outside of the hours spent today geo-referencing a *.xyz terrain file and it's corresponding color map (and fixing projections...) I ran a test using what we will be using for in-game graphics, and with my hardware and GUI running 3 animated stat-bars (no radar map yet), it was a steady 28fps. I am very happy because I…