Agreed with gnoop - I despise the 2.5D canvas... Its pretty rare I need to use Zbrush for tiling textures these days, but when I do, its a combination of array meshes and offsetting (under deformation menu). If you work with the Zbrush 2x2 plane, you can place subtools on one edge, then offset them by 200 on whatever axis…
Even a 1k map can store a lot of polygons, but yeah, some shapes would degrade a lot. I would say this depends, but probably somewhere under 256 or so. The rock in my example is fine using 256, but thats a very simple mesh.
aaah all these games for $2.50- $5 i want them all but i dont think i have the time to play ALL of them or have played them previously and not sure i could replay them again but for $2.50 is soo tempting :D
you should hook your gloss into the alpha channel of a linear interpolate node, with a low value of 8 and a high value of 256. your node should look like this: a: 8 (constant) b: 256 (constant) alpha : glossmap plug that into your spec power.
Rent Maya for 90 days for $200 USD: ::Clicky:: Rent 3DS Max for 90 days $200 USD: ::Linky:: Don`t know how many times you can do it, but I assume you can use when you need.
1250 aint much for a senior here. if you start, and are in the 6 months trial period, your generally paid lesser, well at least i was. i´ve just started in 3d biz but earned more than 1250 netto a month, during that trial.
Those are some big textures for an RTS game. Were the ones in the original version of the game so large? They do look very nice, but if they're only ever going to be tiny on the screen, then you could probably easily get away with 256*256 textures.
s = r * theta s = length of segment r = radius of circle theta = angle in radians (2*pi radians = 360 degrees) ex. 512 diameter circle = 256 radius 45/360 = x/2pi therefore x = pi/4 radians or 0.785.... s = 256 * pi/4 = 64*pi = 201.0619298 length of segment
http://area.autodesk.com/blogs/the-3ds-max-blog/3dsmax2018fixeddefects #3dsMax 2018 Fixed Defects list is released. Total 251 fixes. This excludes the fixes in the previous SP/PU. The total number of fixes during last year is 455. SP1(11) + SP2(113) + SP3(24) + PU1(56) + 251. And... even more fixes are coming. The code…
Hold on a minute. Firstly, 2.0 beta has me interested as a prize. I'm in if I have the time. Secondly, did I miss something. We're talking about 2.0 Does that mean that 1.9 and some of the features it promised (mainly painting on the object in 3DO) will not be coming?