Hey guys, Ive written a quick mini-tutorial for pulling cubemap and portrait background content out of the Dota 2 vpk and into Marmoset Toolbag 2. First off, a big thanks to Drew Watts who helped me out with some of the info here. What you will need: 1. GCFScape 2. VTFedit 3. Marmoset Toolbag 2 4. Adobe Photoshop or…
Ooh, nice - thanks for the tutorial! Kind of always eyeball this sort of stuff (with all the troubles that'll naturall ensue). Seems like this process could be scripted quite easily too.
This is not going to be much news to anyone But I thought I would share it anyway. This can be applied to more than just apples of course but this is my general workflow for making such smaller props and piles to be placed in marketstands or boxes. This is a pretty quick way to get in some color and life in environments…
Any chance some of you max pros could whip together some video tutorials on how you model this technical stuff? Mine always end up a mangled pinch-fest