So I got some time and have started on the lowpoly, unwrapping, baking maps and initiating texturing...work in progress...3ds max realtime screendump...stay tuned for more...:paper:
great realtime model, as you say, texture could have been higher (if only for that ad) but works really well to show off thier product in action. plus, shes sexy.
Well, the base of a parrallax(no displacement) needs to be gray, obviously, black being lower and white being higher. Theres settings in crazybump to tweak the values, which you can see in realtime.
or they get lazy and use poser/daz3d meshes solved lighting snags and learned a thing or two about realtime lighting, its starting to shape up now. head turning is also in
Yuppers, that would kill the fillrate, having to do it realtime. That's also why it's important for models to have equal pixel density throughout the texture. If there are big changes, performance gets hit bad.
Beautiful. Am I seeing things, or is that some faked realtime SSS I see there? http://www.shacknews.com/screens.x/xbox360/Gears+of+War/1/gearsofwar/20_conclusion.jpg Ror? Mal? Anyone?
Hi guys! Another model I am making and testing my realtime viewport shader with it. Not yet finished, some polishing needed here and there and some more details. Any crits would be nice! =) Thanks for your time!
Hello everyone. This is my latest project with UE4. Video: https://youtu.be/ZPo-6iTWcY4 Project page: http://ali-rahimi.net/pages/portfolio/dry-land.html Executable file: http://ali-rahimi.net/portfolio/realtime/DryLand.exe