This is a model of a kind of retro futuristic flying apc I am working on once in a while. It`s based on a concept art piece from Henrik Agren Screenshots are made in Unreal 4. The model has around 88k tris, and makes use of 2 sets of 4k maps for the main body, and a set of 2k textures for the mounted weapon. I quickly…
New update! I'm not feeling the likeness to Connelly yet (Phenomena and Labyrinth era) and I would be glad to hear thoughts or pointers to get things it a little closer (or just working on a realistic-ish character in general). In the meantime I've put together a pinafore dress in Marvelous Designer and brought it back…
Awesome work! I love the hexagon pattern on the fabric, gives it a real marvel cinematic universe quality. To throw my opinion into the mix and help you improve, I think the biceps and forearms are too wide and big considering the lack of equal definition in his deltoids. Also, for a skintight suit, the area of his…
Thanks! :D I think I will definitely be going back to the face now that I've had a fresh look at it. It is a bit on the smooth side, I want to make it a bit sharper as you said with the jaw and cheek area, she actually looks too young! Just posting to show I'm still alive! Had a busy week (I know, that's not a good…
Keep an eye on the tech forum here. Members are putting up new techniques constantly and its my goto place for the latest info. Take part in challenges and use those new techniques which will slow you down but ultimately force you to try new stuff. This last challenge I have tested Marvelous designer, boolean modelling and…
Hey guys, Thank you. I liked the old version better, but I realized that the lighting flattens and dims the contrast of the textures so I had to find a way to combine both. Since I started this thread I was not aiming for wow color palette, told myself try something new. In the end I know I will do a better job on the next…
I guess this is closer to what I actually do. I don't go and create a high from a mesh that has been optimised and has triangles all over, otherwise Id get all sorts of pinching if I chamfered edges bordering triangles...but my blockout is very very close to the finished low. I spend a lot of time on it. Just needs a quick…
If you want something that's handholding that's online, I really recommend getting a subscription to 3Dmotive and working through the straight forward asset making tutorials. They will hand hold you and will teach you the basics. As well, post your WIPs and work here so we can help you along and marvel at your progress.…
Which one do you think is your strongest portfolio piece? Why do you think so? What would be the one thing that you would improve? Simple line of questions that tells you about what the candidate actually 'sees'. And the typical questions regarding workflow, plus going into details Do you sculpt or texture details in…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…