Hmmm yeah I had a quick look through some of the pages on amazon and I think 90% of the book would go over my head. I need a "Realtime rendering for dummies" book :(
@MDK, thanks for your comment :) Well the thing is that strawmerry and I both think that the design will look very bald and boring without those beads. so what we did for the neck so far is that we added some elements to make it prominent enough for in-game view (where the beads are barely seen) and kept the beads cause…
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
You're going to want to get rid of those harsh corners in your tail coils. It looks like there's a lot of places where you could cut down geometry with no change to the silhouette at all, particularly if you separate the head spines and teeth from the body. With some better optimising, I think you should be able to…
The hard rock/metal world has had some catastrophic losses lately. This hits harder than most. Being only 30 now, I was a fan that got into Dio and the Dio era Sabbath a ways into my heavy metal education. I would imagine most people my age in high school, when they first learn of Black Sabbath, they discover the Ozzy…
It's a lot easier to answer now that I animate, like you said they have some kind of frame of reference even if it's way off the mark they don't stare at me blankly. Outside of the industry: What do you do? I'm a lead character animator. So what does a lead character animator do? I lead the character animation team, make…
Model Breakdown Tri Count 25K Complete. (23K Flyboy 2K Gun) Hand Painted Textures Head , Body 2048. Hair 512. Gun 1024. Diffuse, Specular, Gloss and Normal Maps. With just Normal Maps Gun Wires Textures (Diffuse and Normal Maps) Enjoyed creating this character from my favourite Horror Film. As usual upon reflection there…
Thanks for the comment! I really see what you mean, now that I look at it. Some strange ridges running around there. I'll work on that and keep looking around here. I've reduced some polys and made some edges look better...I'm having a hard time with the sides of the head, but I don't think it's anything I can't work…
Heheheheh I love the title and concept behind the game! The mech is a bit hard to read right now at the joints of the legs and hands and the head tbh, have you considered giving him huge knees, feet and hands, and perhaps a bit bigger head? Love the back design, keep it up.