Thanks Josh, I might change it but right now its wrapped around a cylinder and there's a metal frame around it, its not really just stopping dead. Check out the top corner of this reference I used.
Changing it up a bit. I don't often do silhouettes, but a friend suggested using them. It can be difficult for me to loosen up and wrap my head around them, but I like where this is going.
Your method worked I can get the model out now but as far as deformers go I cant get out the clusters that contain my characters eyebrows or wrap deformers I'm assuming this is not possible....
Well...I am using your course after all. ;) My goal is to wrap this one up tomorrow and do a new one from scratch to see how I do from start to finish.
Posed the gothloli girl and added the old SL-8 I had lying around. Quite a good fit I would say. going to proceed with this once I wrap up some other projects.
Yep, that would follow with what I found out the hard way. Too bad, turned my effortlessly good looking glass jug into an electric sandwhich wrap bubble. Glad I'm not the only one.
pretty sure both of those examples are just single textures that tile horizontally (the upper one wrapping around the column. Don't see why they would use a special texture blending shader in these cases and on the Wii.
Thanks for the suggestions. Using AO to control UV creation is new to me - I will look into it. also this Zaplink tutorial looks promising, I just need to wrap my head around this method. Cheers, AQ
I've been working away at this in my spare time over the last couple weeks. Just wrapped it up last night and want to leave it here in my sketchbook. Based off a Creature Box concept.
I personally believe this is the best recap to date. Not knocking on the others, it just hits more home to me with everything I enjoy wrapped up together in a nice bow. Great job to all the artists in this recap!