Yeah, that's what makes the show great. They only leave breadcrumbs and it's rarely obvious. I don't know that he's going for brilliance anymore... just trying to set things right, and make people remember him. Maybe he's prepping for death, and plans to go down in flames. Maybe putting an end to what he started.
Another update on the blockout, got the low poly door in now, just need to UV and bake down the normal maps then ill be moving onto the statue. Also started some basic lighting. The scene will have lots of water in it and also green flames in lanterns and on torches so going for an eerie atmosphere. Latest from the tunnel…
Yeh, I agree with the above. Keep the entire right side of her body and make it look like her main source of attack is that right fist/arm. I thinkk that would be more original and also add a cool effect, as you could have the flame originating from that side and spreading to her other limbs and such.
I have to agree with ghaztehschmexeh on both points. The topology is not going to behave well with turbosmooth. Especially where the holes intersect with the interior curve. I might catch a few flames for suggesting this, but you might consider just booleaning out those holes from the high poly mesh since the edges of the…
here I was expecting this killzone2 thread to focus on the arty farty side of the game, and have an intellectual discussion about polygons and normalmaps and whatever fagotry is popular these days in gaming. instead, its the same fanboy flame-thread as on any other gamer forum. will the real game developers, please stand…
Alright, I understand what a shader is now... but I'm not sure how I could make a flaming effect using it =( If anyone has a link to a tutorial on this, or some ideas so I can try and go from there, that'd be great. Also, if you have any other advice on the mesh, please let me know.
FLAME!!! Hey just as long as you admit not every circumstance is the same. Im sure someone with Bi Polar would love that to happen John. Unfortunately, its a physical problem that can't be thought away. It would be like those people who think they will never catch a disease because they believe its a mental outlook versus…
Hunter0001 Funny but when I mentioned Xfire a while back, either people flamed it, or didn't give it a second thought. Its actually a neat program, it just needs a few tweaks with BF2.. I have to say though, they upgrade it as new games are released and it supports a load of games.. Glad to see the new interest finally..
Proportion Checking - With the reference material and knowledge of the skells in the game, the modelling of the Skell will be done in three stages - * Step 1: Model the base frame * Step 2: Model the generic armour * Step 3: Model the vehicle components and specific armour This structure is in place so as to ensure the…
Hey there - first thing I notice is the rigidity of the animation. On the anticipation, the attack arm shoulder remains stationary while the arm twists and turns. Try moving the shoulder up to add secondary animation. Next, it seems that you have put all the keys for all the controllers on the same frame for the stop (the…