I use mainly 3dsmax , photoshop , and I have test version of zbrush and thinking to buy zb4 but I can't use it , so I am totally noob with it ... I was thinking that some maya tutorials could be adapted to 3dsmax too? Or I am wrong? so in case could I get a maya tut and use with max? so you sugest the fountains tuts by eat…
Man... there's always someone that has to turn any thread mentioning a mac to a mac vs. windows debate. Why can't someone just ask a simple question in a mac thread without someone comparing it to windows? To answer the question, you can get pretty much any work done on a mac. The only thing missing is 3dsmax, so keep that…
To improve my workflow? I'd like to see something similar to UnreadEds Asset Browser for my files. That way I can see all the assets I have in one location, and preview them without opening 3dsMax/photoshop/etc.... This would be especially cool if...say..you had a model of an evil robot, and you previewed it in the…
To Dimfist, Everything you say is correct and I agree. The pommel naturally gets too short etc...but i cant use zbrush yet. As i said ive got only 3 months of experience with 3dsmax but will jump into zbrush the next couple of months. I know its idiotic to do somethings in 3dsmax when you can simply do it in zbrush. The…
I have triangulated the lowpoly using the 'turn to poly' modifier in 3dsmax. I then created a cage out of this using the projection modifier and exporting it. It works perfectly for Xnormal, but doesn't for SP for some reason. So the topology of the LP should be exactly the same as the cage. What do you mean exactly with…
Btw I am having a problem with my save file, everytime I try toopen in 3dsmax goes idle with the hourglass icon and black screen , I can load fine older saves, but I would have lost some progress wich its annoying. I do not get what's wrong . Recently the more I worked today the more I was getting crashes after crashes and…
Thanks for appreciate my work. Skinning process was wery painfull stuff to do. Usually I don't skinning in 3dsMax. I'm exporting fbx to Maya. To speed up some things i'm using this script. http://www.creativecrash.com/maya/downloads/scripts-plugins/character/c/tf_smoothskinweight--2 It works like sculpt brush for skin.…
I was referring to the material in 3dsMax. For DirectX it uses a FX material in order to display Zbrush's materials in realtime. That FX material is only used if you selected "DirectX" in the GoMax options window, and while testing GoMax with 2012... it seems to cause problems with the new viewport renderer. But besides…
Move your 3dsmax.ini file to a different spot and then restart max, that will reset max to its default settings. If it works you know the problem is with a setting inside of max. If not you might as well put it back. The file can be found in the 3dsmax folder in "program files" and if it isn't there, its…
Hey Dmellott, thanks for the feedback! Indeed the angle was a tough one. I believe I made a mistake when importing from 3dsmax also as everything seemed a lot more elongated than it did in my 3dsmax viewport (which I think was caused by me not exporting the right units..duh). I think I will have a re-shuffle of things and…