Uhm really not bad, it remembers me something like MediEvil 2 game, set in victorian london with a lot of steampunk styled elements. something like 1st industrial revolution. Steampunk brings to my mind also the nautilus submarine from the "twenty thousand leagues under the sea" Think about how could be set it all inside…
Thanks everyone. Got an apartment, a flight on the 1st and shipping my stuff that i'm bringing with me tomorrow. Won't start work until next week so I'll have some time to get used to the bus routes and find some prime drinking spots. Seattle area Polycount meet up def should happen soon.
Yeah, personally I liked the 1st and 3rd variations of your color grading tests, the second one felt too warm and damp, like there's a heavy sauna-ish atmosphere. Also, how smoothly can you run this in real time? Have you played around in the level and benchmarked how many fps you get already?
1st thing I did polycount has a boobs thread Click! Oh yea! this is going to be good then I realized someone was complaining about the boobs and now I have a sad face, this thread is miss leading. love that youtube flexing video, the magic is amazing she has talent for sure as I never saw anything like It.
wicked sir! I guess just add more detail to the textures and looks as if she's quite bright athough that could just be your lighting setup! My main beef is that her hand isn't clenched properly lol... Curve the fingers in 1st and then the thumb.. looks like the fingers are just slightly curled at the moment.. Easy and…
you can also go to tools > channel info you can select the channel with the ID of Map and clear it, that will clear out the UV's. You can also duplicate your map channel - so if you need to make a 2nd uv channel for lightmaps or just texture blending, you can use your 1st uv unwrap as a base.
This is my 1st post on poly count so feel free to disreguard what i say, But the verticle parts of the stairs might look a bit better if they didnt have the same texture as the rest of the floor, and maybe model a small lip onto each stair to give the effect that the stairs are huge slabs of marble on top of a brick…
I would rewrite whatever is written on the 1st page to actual english. As it is rigth now is kinda confusing. In addition to that. I can't see the content from my mobile device because its using flash. I suggest you give multibox a try if you want to get fancy on how to display those images. Good luck
Simple answer... Stack shelves or work in a potentially awesome game studio? If it goes wrong you can gaurantee you would of learned something from the job. Granted ive only ever had 2 interviews, my 1st 1 was really really awkward and cold and felt like torture the 2nd was amazing and wasnt really an interview ;D.
Thanks wake, I was definitely struggling with defining the main body panel, and where to indicate reflections. I think the bbs-style wheels flatten the image as well because the spokes are too thin to indicate reflected light. I'm definitely gonna try and clean this one up a bit. got my 1st official crit on polycount! wa…