good start! the main thing that is bugging me right now is that your hips dont have the proper rotation on them. when your right foot goes forward, the right hip should be forward and down. right now, it doesnt seem to rotate forward until after it makes contact, and then it only does for 1 keyframe. also, after 3 steps…
Your fine details need to have beveled edges for the normal map baker to catch them. If they are totally flat with 90 degree edges, when the baker looks straight it it, there isn't any information to record. Normal maps can't bake depth, only changes in direction/angle. The skewing issue is covered here:…
[ame] http://www.youtube.com/watch?v=pyxtU9n5zrs[/ame] bringing this shot back from the dead :) for more info: http://www.polycount.com/forum/showthread.php?t=147890
Just for those who didn't notice, there is now a sticky for those who are looking for team mates for this contest: http://www.polycount.com/forum/showthread.php?t=147022
Awesome, that proves.... what, exactly? That society thinks radio waves are harmless, because no real research has gone into determining their long term effects on biological organisms? Society doesn't have the general education to gauge how harmful something like radio waves can be. Just like how we found out, decades…
It looks great as is, but if you want to push it further you might have to adjust the proportions a bit. He has very realistic proportions but his muscles are a bit over the top, he sort of looks like a short body builder and short body builders don't win mr olympia. If your reduce the size of his head a bit and change his…
Thanks Pior! I end up using both. Blender for the game models, starting with an imported model from a LEGO editor for reference. I don't want to derail this thread, so I'll drop a screenshot here and link to the new thread I started over here: http://www.polycount.com/forum/showthread.php?t=147933 918_dev_05 by Sastrei87,…