http://www.crymod.com/thread.php?threadid=28265&threadview=0&hilight=&hilightuser=0&page=1 Also you can use a WindArea if you just want to effect a specific area. Heres a tutorial for the getting cloth stuff ingame: http://www.crymod.com/thread.php?threadid=35508&hilight=cloth+tutorial
Seems like a popular character at the moment. Did you see Slaught's Battletoad SDK that appeared a week or two back? Might be a helpful reference, particularly coupled with Sinz' textures which appear in the same thread. http://boards.polycount.net/showflat.php?Cat=0&Number=238877&an=0&page=3#Post238877
Hi I'm trying to modify very old sript which I found on highend 3d. It's working fine but that refresh button is very annoying, evertime I have to press refresh button If I do any changes in the quick set settings? //**********************************************************************************//
The last couple of weeks I've been very busy programming an entry for the Brew OpenGL ES contest at GameDev.net. However, I would also like to use this framework to program the game for PC as well. The thing is finally nearing completion (programming wise), but graphically it is very lacking. I've been an avid reader here…
things reapeat past the 0 to 1 UV space, so if you had 1 UV island for a plane that was 4 times the size of 0 to 1 space it would repeat, on the points that go outside that area. there is hte uv's i did for a 2x1 plane, that would tile twice across the x axis.
You'll need to plug a TexCoord node into the UVs of your texture samples in the Shader. You can use that to map them to Coordinate Index (UV channel) 1 instead of 0. You can set the Lightmap coordinate index to 0 in the mesh itself. No guarantees it will work if there are true bake errors, but it's worth a shot.
CC-0 is public domain. CC-BY requires that if someone is using/modifying your textures, they have to mention you as the original author. CC-BY-SA requires that they mention the author AND share any modifications under the same license. CC-0 is like MIT, CC-BY is like BSD and CC-BY-SA is like GPL.
OK, this is getting confusing lets leave this thread to deal with your Art and stick to the other one for the technical problems. I'll continue to reply in relation to that over there. For a wireframe render follow my comments here: http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=97196&page=0&fpart=3
Yeah just overlay another normal map on top of another one. nDo will do it or do it by hand. Adjust the levels of the one you're laying on top to output only 1/2 of the blue channel (so instead of 0 to 255 take it down to 0 to 127/128) and set the blend mode to overlay.
I think this thread answers the question :P http://boards.polycount.net/showflat.php?Cat=0&Number=39853&an=0&page=2#39853 Personally, I was a paper boy for some time and worked on mods and such, and eventually one of them happened to go retail and voila, i had my first published title.