@dimwalker , @DustyShinigami : "Hard UV shells - do you mean assigning different smoothing groups (in max terms) for each shell? Vertices are already separated there GPU-wise so what's the harm in separating smoothing groups too?" Of course I won't blame you for asking a question, but this kind of "what's the harm" stance…
Man, the guy had his (very very serious) transgressions but his music was damn good when I was a little kid and it's not that bad today either, if you hear it once in a while. RIP. Also, lots of bad karma in this thread. Don't speak bad of the dead stupid, they might come back as zombiez and get you. Or ghouls anyway.
Have you tried face weighted normals script after you split them? In the end it's a pile of broken junk, does it look that bad in the engine with materlsa on them? I mean, nobody is going to notice
Thanks guys. Unfortunatley I have some bad news. Something just came up that has but a slight damper on the release date, Ill post more info when I get it. The date could be pushed back until further notice. :(
Hey everyone! We’re a small indie studio called Skyline federation and we are currently working on a short 3d movie called "Off Road"—a grounded military action project involving a downed cargo plane, recovery, and some sci-fi twists. We’re looking for a character modeler to help bring our soldiers, PMCs, and robotic…
Hi, I have already test this... Stich or weld point one by one... and nothing :( ohhh Wait ! I have check with "STL check" and I had "multiple edge" >___> my bad sorry to have bothering you All is clear =D Now I'm happy ^^
as much as i dislike troll comments, i feel compelled.... the presentation and pose aren't bad, but there are quite a few things wrong with her proportionally and anatomically at the basic level. i wish you'd posted an early WIP shot so we could have gotten them fixed, that way this piece would have been a badass stand-out.
I feel sad for you bro working on that big of screen is pretty bad on the eyes having to look all the way to the left and all the way to the right. i would never have a screen that big even if i could.
maya then zbrush isn't a bad idea, you could also pull off most models with only using one or the other of those programs I learned maya first and only ever use zbrush for organic details like wrinkles etc how long? depends how fast of a learner you are, just keep making stuff and eventually you'll be boss at it