but like I said if you select everything can you see the selection bounding box within the view or is it extending beyond that? Aka do you have some verts somewhere outside that view?
There's a little menu on the viewport. Make sure View Transform is turned on and the dropdown is set to sRGB gamma. http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-0057E171-A622-444C-8CF8-F2FE70413BE2
You have some popping in the knees. Body up and down is too even. Spine could be more loose. Upload a front view and a side view to syncsketch, I keep having to repeat the video.
Also, I actually prefer the chase-cam view for car games. I think it's mainly cause none of them give a proper field of view (even in widescreen mode) for it to feel right for me.
i forgot i was in front view and that's why i was getting that wierd effect. Does anybody know why that happens and why you can't render standard view port only perspective and camera?
Perspective view is a must, never show 3d shapes in orthographic views. 1024x256 does not fly on ps3 or xbox360, textures still need to be a power of two. 1024x512 or 512x256 if you want rectangular textures.
Nop, nothing happens. While painting, nothing appear on the mask. however, no problem when painting directly in photoshop view. brush is just not active in the ndo 3D view.
Coming a long pretty good. Are you sculpting the details or modeling them? The ortho view in that rendered shot hurts my brain, but then ortho view always does that to me.
I'm having a bit of trouble viewing hightmaps in my 3d preview window - Any thoughts on what could be causing this. I've created a basic grayscale shape, plugged it into the hightmap and hit "view in 3d preview" Am I missing something here?