Ah yeah those 2 lines on the handle where actually a mistake i fergot to remove. Not smart but lesson learned for the next model. I wanted to start out as low as possible (cylinder with 10 by 4 by 1) to keep the final count as low as possible. I did do what you sugjested with the handle. Took 2 faces that i extruded and…
After seeing Ankit Garg's redesign of Link from the Nintendo series The Legend of Zelda, I decided to redesign the goddess statue from the same series to be my hero assets in the scene. https://www.artstation.com/artwork/bg0LZr (The Goddess statue from The Legend of Zelda series) I am aiming to redesign the statue as a…
You see any problem? First time using Renderman and texturing and modeling a model trying to get a film quality. More details about the model: https://www.artstation.com/artwork/gOxVK Other shot: Bigger size: http://i.imgur.com/cwyJUZa.jpg
Bunige delays Marathon. Should've ditched the FOMO and worked on D3 instead. I'd take this as a 3-month notice to start looking around in the job market. https://www.youtube.com/watch?v=fF2XU1EpecM
You should look for both. Use human references to study anatomy, wireframe renders of character models to study character topology, and finished models to use as a quality bar and inspiration. Being uncomfortable staring at naked human bodies is something you absolutely have to get over if you want to be a character…
Loved the first game so much. Two of the stand-out moments for me where around the middle of the game. I was in this pitch-black office 'cube farm'. A phone starts ringing in one of the cubes to my right. I start to enter to investigate. Alma comes hobbling out on all fours. I shit myself. :D The second was around the same…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Thank you guys for feedback. I'm glad you are helping me. @Dethling Thanks for the picture. This morning I also found out that star connect is weird so I redo it in my way :D . But I tried to reduce the polycount like you said. And for the second question - I started with mid poly, then brought to Zbrush to make high poly…
Star with tileable textures. When you are done with them. Start to think how to make tileable texture look better. What engine tricks you can use to break tiling etc. Because now there is just to much wasted space. Hint. Just use multi-material. As many as subs you want. And start reducing submaterial count later, while…