these might be interesting to you: http://www.gdcvault.com/play/1022031/GuiltyGearXrd-s-Art-Style-The https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 https://simonschreibt.de/gat/rei-ayanami-inner-eyes/#update3 https://simonschreibt.de/gat/cell-shading/
I do agree the way Maya does it is not good as Max or Blender. I'm currently working on automating this: I'm trying to make a script that does this: Specify what the child object is Parent constraint the target to the object's offset(locator) Set the keyframes either with S shortcut or the UI Parent constraint the target…
@Argent Thanks! It´s not easy to light this scene with a single IBL sky. I have a very dark sky right now with just a few bright spots. It´s doing pretty good job for sort of ambient light and give some nice reflections. I however would like to have a local IBL that will affect on a small part of the scene and not for all.…
Hey quick tip that'll help you out. Hold down the S key while you have a static mesh selected in the browser and left click in the world. It'll place your mesh on the ground and holding ALT+S will orient it to the face of whatever you click on.
Splash Damages Animator will be responsible for directing and creating a consistently high standard of animation for the game. He will represent Splash Damages Art Team on all issues related to animation production, working closely with the Producer and Design Team to co-ordinate animation deliverables. For more details,…
Backstory: An Institute scientist who lost her leg during an engagement with the remnants of the Railroad organization. Use of synthetic parts have since been made legal by the new leader of the Institute. The dress is based off of 60's scifi clothing and given a modern touch, see 60's Uhura from Star Trek for some…
Hey guys! First post here. Me and my coleague Thiago Vannuchi will be co-working in this entry of Sketchfab´s contest. Here´s a link of the contest: http://blog.sketchfab.com/post/132595498989/star-wars-contest-famous-scenes?utm_source=website&utm_campaign=newsfeed_news_blockWe are still working on the idea. We´ll be…
Show me a thoroughly satisfied man and I will show you a failure. -Thomas A. Edison That is pretty much what defines one person over the next. Most people are content to stay at a certain level throughout their lives but a few rest realize that there is something more out there they want to attain. Realization is where…
Just another thing. When i turn On Ambient Occlusion in Toolbag and take it to a strong level and to a low size, the LowPoly Geometrie becomes totally visible: SG´s to UV Shells, Auto Smooth and Manually doing SG´s. Same Result. Why?
I dont think a bit of decoration and "fantasy" elements would hurt. Dont miss the point it`s not about the Chivalry, it`s about the Chivalry market selling items :D And people would love to have in their hands candy stuff ( imo ) P.S. Love it !