hey Shrike, I can increase the contrast on the edge highlights and upload an image later tonight and see what you think, i used to do it by hand via polypaint using the trim dynamic brush, but then realised i can just make a curvature style map from the normals which highlight the edges really nicely, so its used as an…
nah i wouldn't use it for final quality work (unless paint + bakes will do the job, which on some projects is totally fine) but the lack of layers isn#t really a strength of zbrush and the link to PS is something i used once, burnt myself with bad projection and never touched again. just an example this is flat shaded one…
I finished most of the low poly and UVs for now. Here are some test bakes with colors and the little amount Polypaint I had slapped on her face so far: Still need to adjust the topology of the lower part of her pants a bit as it's producing artifacts: As a bonus, I've put her into Mixamo and tried out some animations to…
1.Export everything as separate .obj files and put in Xnormal for baking 2.UVs are usually being done after retopology, that's the most common practice. If it won't be a game model or in some special cases it would be better to make UVs of a basemesh/highpoly mesh to apply interesting things like Noisemaker alphas. You…
BTW I think Zapplink will do the job for the cape (not sure, have to try), BUT...the character has tattoos wrapped around all of his body. But I guess this is for another tutorial for UV and stuff...and I can basicly polypaint them so it's okay. Even tho Zapplink can do the job...it will be good to know how to fix this…
Thanks so much for the Crits Boudreau! good catch on the ear I didn't even notice that, I'll def. tighten that up! I've got an update to Thor and I'll attach one of my reference pics as well so you can see somewhat what I was going for. Thanks again for the crit and anything else you see or anyone else catches would be…
Well Roost I have been polypainting quite a bit in Zbrush lately and the cavity masking tool is the greatest thing. Instead of simply overlaying a bake AO pass later you can paint it straight, using colors playing well with the general tones aso. Last model I painted that way, 30% of the airbrushing was done with cavity…
I had fun sculpting and polypainted one of the ghost/thing/spirit/monster from the manga, Mieruko-chan, by the author Izumi Tomoki. I saw this spirit in chapter 14 and got the urge to sculpt it during my free time. The manga is good too. It starts as a simple fun premise about a girl who suddenly starts seeing spirits all…
Wow, almost a year? It must have been pretty tiring. -==- Thanks again for the tips. Im doing a forest scene based on this art by Jeremy Fenske (https://www.artstation.com/artwork/ogwaW) My biggest problem is the vegetation parts (rocks, grasses, trees, etc) Here's a album with my vegetation…
She's coming along really nicely, @Lurcisia! I remember seeing that concept from Anzka Nguyen, and it's a perfect choice for the 3D Bust Challenge. I know it's still WIP but I wanted to say that the attention to the hair and the polypainting are look great! You really captured her style from the concept and it'll be really…