Senior Game Designer Threewave Software is looking for a sharp, ambitious, visionary Senior Game Designer to join our team. As an ideal candidate you will have at least 4+ years of experience in game design. You will be responsible for creating and developing single and multiplayer gameplay. As a successful incumbent you…
Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2 years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…
Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2 years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…
[ame=" https://www.youtube.com/watch?v=eI2GGEGDc7M"]http://www.youtube.com/watch?v=eI2GGEGDc7M[/ame] this is the short ingame footage from the level.I apologise for the camera movement, but at the time I had to record the whole thing by hand in the editor and in the end that caused a lot of glitchy movement :)
In this Unity documentation you can see the LOD. On the screenshots it shows 1 material for the low poly, and 1 material for the hipoly, does that mean they are using one giant texture then? http://docs.unity3d.com/Documentation/Manual/LevelOfDetail.html Wouldnt that contradict Unity recommending to break up textures?
If you want to reshape a lot of vertices at once, you can use Blender soft selection. Hit "o" on keyboard, this let you use it. For more info, please take a look on Blender documentation: http://download.blender.org/documentation/NaN_docs/Manual2.0/Pet.1.html
Hi guys, I'm having a problem in a keyframe animation. I am exporting from Maya through Motionbuilder to FBX. I have a keyframed movement with no inbetween frames but when I export it to Motionbuilder there is for some strange reason frames added in between so that i can see unwanted movement in my preview. Has anyone else…
That's because the directory is "C:/Users/Dennis/Documents/maya/2016.5/prefs/scripts/AMTools" but the AMTools folder needs to be in "C:/Users/Dennis/Documents/maya/2016.5/scripts/AMTools". I'll add a more robust script path detection in the future,just to avoid this error :)
Hey Bal, I had similar issues, in 2013, when I put the script in: Users\Joopson\Documents\maya\2013-x64\scripts And I fixed it, for me, by instead putting it in: Users\Joopson\Documents\maya\2013-x64\prefs\scripts Worth a shot.
I want to make a nice render in Zbrush and I keep getting uber-pixelated results. From what I understand I am supposed to first, set my document size to a larger size about 4000 pixels wide, then press AAhalf on the right viewport and then export under the document window. I must be missing something because these are the…