i think... Environment artists would do well to show their work in-engine. Animators would do well to show their work in-engine. Character artists can pretty much do as they please. why? well, environment artists need to show that not only can they create solid art content, but that it's usable at runtime and displays…
lol thx for mentioning luxinia in the same line with unreal and cryengine ;) any engine supporting "shaders" or the concept of material systems (ie really all modern ones) can support object-space easily. as it doesnt require anything special (other than being able to do shaders in the first place). tangentspace requires…
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
I am pretty certain there are Matcaps for zbrush that can replicate this style and if not wouldnt be crazy complex to replicate. But yeah its important to test things early in as close as final shading as possible. These days you could possibly also just send a slightly lower subdiv level into your engine of choice and…
Allow people to opt out of getting their work aggregated, preferentially without requiring them to create an account, implement a form to request takedowns of specific works that may get caught up by your crawler, and if you really need an account for a blanket-style block (eg don't ever aggregate works by user account X…
Finally found some time to continue working on the jeep after a long break, Started working on the front and the left side of the engine, will finish the left side of the engine and then add details to the engine as a whole, after which ill start working on the radiator, battery and that other thing that I always forget…
Pretty neat looking update i like it, if you did not see it i think the Admin on the forums posted something about record lighting the "correct way", atm no link. Using the babylon engine or something. When you get to the record texturing part. Can't link it if it is in the wiki i get a warning potentially unsafe again.…
Awesome job guys! When I first saw the image I hoped a project like this would be started. One thing on my mind, the first model made here, I always assumed that character was the "scout" due to his bag full of newspapers. And the cowboy sitting down was the "engy". He is in the general Engy spot though, and perhaps the…
I am looking to hire an artist who can produce a realistic outdoors scene with our engine. The technology will support it, but I find there is some magic artists have in composing a good outdoors scene, that is more than just throwing a bunch of models onto a terrain. I'm looking for the highest quality that will run on…
Game engines use the substance cpu engine, which can sometimes give different results then the gpu engine, which designer uses by default. You can change to the cpu engine in designer by going to Tools>switch engine and selecting SSE2. This way it will also look wrong in designer,but at least you can then change it so it…