would be good if you tell what you need it for... do you want to model characters? do you want to render realistic scenes? do you want to code or mess with the particle flow? i think there is no "this is max, now you know everything" tutorial, just because of the vast array of buttons... everyone of them serves a purpose…
So I am not posting anything today, but I did practice.. I just failed miserably because I hooked up my larger screen to my laptop and am sculpting on that. + setting up buttons for my tablet to make sculpting easier. Inevitably this just made it all the more complex. Do people actually prefer to use these buttons as short…
3D art is an incredibly deep and complex and subject, it requires more patience than perhaps sheer intellect to understand. The first time I booted up UDK back around 2011, I didn't know how this was a tool used by artists. It felt like input button after input button before you even got to the "can I actually make art…
The only difference between the two is the Brush: Samples: Buildup option. This makes zbrush sample the surface of the model underneath your brush stroke including the height of the current stroke. When its off (regular clay tubes), the current brush stroke is ignored from the samples. This means clay buildup does the same…
@xoliul: they do, but I got them directly from the editor with the screenshot command. if you know a way to take a sharper screenshot, please share because i honestly don't know how :) there's a high res screenshot command, yes, but for some reason they come out really weird. @megalmn2000: thanks, I left the network…
SH3 was a direct continuation of SH1 but with more monsters, are you talking about SH4 the Room? The 2 reasons I didn't like it, 1: it became a Silent Hill game late in development and 2: the 2nd half of the game is playing back through the first half but with more ghosts AND your escorting a helpless character. The combat…
I'm not a modeler, but as a rigger/animator I appreciate the character models created with quads. Real quads, even triangulated quads is hard to work with. See this example: Each sphere is about 340 tris. When I skin I frequently use the grow selection button to blend and smooth weighting. The bottom left sphere is…
Looks good, but this site is broken up too much, hiding your art and reducing visibility. Remove "GALLERY" as a choice. It's fine as a start page, but is redundant to the other 3 sections being there Normally, I'd suggest all portfolio content on a single page, but this tri-split is "ok". I didn't notice the image…
Wtf, hijacker? haha :) I'll check it out in a moment. @Johnny - I only did that to show how much work I did in relation to the entire environment and how it melded with other content. It's hard to show off a full track. I'll consider chopping the amount down though. @danshewan - that's the first time I've heard someone…
I updated the script with some requested features and some bug fixes. https://dl.dropboxusercontent.com/u/2904948/MaxScript/Martinez_Macro_GradientMap.mcr * Saves your options when you open and close the dialog. * Spinner for padding and selecting UV channel * Optional Output path * Shows progress bar while rendering * Due…